* Date : 2020-08-26
A lot of distribution businesses have introduced unique and innovative marketing strategies that can captivate the tastes of the “digital natives.“ Plain Bagel has provided media services based on the advanced AI algorithm, for the digital natives who have driven the production and consumption of contents. Considering the rise of smart learning, the company has developed “Skippy.” It is an AI-based platform for English learning, which provides online streaming of videos. And the company has gained ground in the rapidly growing digital education market. The proportion of female consumers who enter the game market has recently increased. And they have strengthened purchasing power. Therefore, the company has developed “Picka,“ which is a messenger-based game application that provides different results according to the decisions of users. “Picka“ has shown the high growth potential of the company which will lead the trends in the mobile contents market. We look into Plain Bagel, which has provided a new type of AI-based media services for the ”digital natives.“
#PlainBagel #Skippy #Picka #AIcontents #digitalnatives#fourthindustrialrevolution #MoneyMonster #ArirangTV
Untact education has grown in significance along with the continued spread of the COVID-19 pandemic. Various VR contents have especially been in the spotlight as they can increase the immersion level of the participating students. Studio COIN has focused on developing educational VR contents which will lead the future edutech industry. ForumVR is one of the major contents provided by the company. The existing VR contents used to provide one-way experience programs. However, the VR contents of the company provide interactive story-telling programs. When a person who experiences the contents faces a certain situation in the virtual world, the rest of the participants who have logged on to the program through a tablet PC can gather opinions and choose the best option. And the contents have been actively applied to the educational programs of a lot of schools, libraries, public institutes and Seoul Animation Center. As the VR contents can be enjoyed by a lot of participants at the same time, it has gained positive responses from consumers. We explore Studio COIN, which aims to offer educational VR contents that can improve the thinking skills of users and help them establish core values.
#StudioCOIN #edutech #VReducationalcontents #ForumVR #VRformultipleusers#fourthindustrialrevolution #MoneyMonster #ArirangTV
Coding refers to the process of giving computers instructions on what actions to perform, by using computer programming languages. When it is applied to the educational field, it can improve logical thinking and develop imagination of learners. Cubroid has led the new educational platforms by developing coding blocks, “Cubroid” and an AI coding robot, “Artibo.” “Cubroid,” which is a type of coding block, has used an intuitive coding application program. So users can experience easy and interesting coding contents even though they don’t know how to read letters or numbers. An AI coding robot “Artibo” has a camera, microphone, LCD and speaker, so it can provide image and voice recognition functions. Cubroid also participated in the “2020 Korea International Children Education & Product Expo” and introduced various educational platforms for coding and online home-schooling based on the “Cubroid” blocks and “Artibo.” We introduce Cubroid, which has suggested diversified innovative measures to the educational field, by using advanced platforms, software as well as robotics and AI technologies.
#Cubroid #codingeducation #codingblocks #AIcodingrobot #Artibo #fourthindustrialrevolution #MoneyMonster #ArirangTV